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Computing Probabilities and Simulation | Lesson 2 of 2

Computing Probabilities and Simulation

Lesson 2 of 2

In this lesson:

  • Compute compound event probabilities from complete sample spaces
  • Design simulations to estimate compound probability
  • Interpret simulation results as probability approximations
Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Lesson 2 Learning Objectives Today

By the end of this lesson, you should be able to:

  1. Compute the probability of a compound event using P = favorable/total
  2. Design and use a simulation to estimate the probability of a compound event
  3. Interpret simulation results as an approximation of theoretical probability
Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

From Sample Space to Probability

You built the two-dice table in Lesson 1 — 36 outcomes total.

The formula is the same as for simple events:

The complexity is in building the correct complete sample space — not in the formula.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Using the Table: P(sum = 7)

From the two-dice table (Lesson 1):

Two-dice table with cells where Die1+Die2=7 highlighted in teal

  • Highlighted cells: (1,6), (2,5), (3,4), (4,3), (5,2), (6,1) — 6 favorable

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Using the Table to Find P(sum ≥ 10)

Count pairs where sum = 10, 11, or 12:

  • Sum = 10: (4,6), (5,5), (6,4) → 3 pairs
  • Sum = 11: (5,6), (6,5) → 2 pairs
  • Sum = 12: (6,6) → 1 pair

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

P(at least one 3): Avoiding Double-Count

Die 1 = 3 OR Die 2 = 3 — but (3,3) is in both row 3 and column 3.

  • Row 3: 6 outcomes; Column 3: 6 outcomes; overlap: (3,3) counted twice

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Guided Practice: P(doubles) from Table

Using the two-dice table:

  • Doubles = both dice show the same value
  • Locate all cells where Die 1 = Die 2

Count the favorable outcomes and write .

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

P(doubles) Answer from the Table

Favorable: (1,1), (2,2), (3,3), (4,4), (5,5), (6,6) → 6 outcomes

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Using the Tree: Three Coin Probabilities

From the 3-coin tree: {HHH, HHT, HTH, HTT, THH, THT, TTH, TTT} — 8 paths.

Event Favorable paths Probability
Exactly 2 heads HHT, HTH, THH 3/8
All same HHH, TTT 2/8 = 1/4
Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Check-In: Coin Probability from Tree

From the 3-coin tree:

What is P(first coin = H AND third coin = T)?

List the favorable paths, then compute the probability.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Check-In Answer: First H and Third T

Favorable paths where flip 1 = H and flip 3 = T:

  • HHT ✓ (H, H, T)
  • HTT ✓ (H, T, T)

Count: 2 favorable paths

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

When Sample Spaces Are Too Large

The two-dice table works because 36 outcomes is manageable.

What if we needed: "Probability that at least one of 5 friends has a birthday on a weekend"?

  • Each person: 7 possible birthday days → $7^5 = $ 16,807 outcomes

Enumerating is impractical. Simulation gives an approximation.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Simulation Design: Four Required Decisions

Every simulation needs four design decisions:

  1. Random mechanism — what mimics the real probability?
  2. One trial — what counts as one repetition?
  3. Success — what outcome counts as the event?
  4. Repetitions — how many trials to run?
Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Applying the Template: Weekend Birthday

Event: At least one of 5 friends has a birthday on a weekend.
per person.

Simulation design template showing: mechanism, trial, success, and result fields filled in for the weekend birthday problem

Use random digits 1–7: {1, 2} = weekend; {3, 4, 5, 6, 7} = weekday.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Running the Simulation: Class Pooling

Simpler simulation: P(both flips are heads) = P(HH) — theoretical = 1/4 = 0.25

Mechanism: Roll a die — 1, 2, 3 = Heads; 4, 5, 6 = Tails. Two rolls = one trial.

Class run: Each student does 4 trials. Pool all results.

Compare class estimate to 0.25.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Practice: Design Your Own Simulation

3-child family. Estimate , P(girl) = 1/2.

  1. Mechanism: Coin — Heads = girl, Tails = boy
  2. Trial: Flip 3 times
  3. Success: At least 2 heads
  4. Repetitions: 30 trials

Record results and compute your estimate.

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Compare Simulation to Theory: 3-Child Family

Theoretical calculation: List all outcomes from the 3-coin tree:

Outcomes with ≥ 2 girls: GGG, GGB, GBG, BGG → 4 out of 8

How close was your simulation estimate?

Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Lesson 2 Summary and Misconception Review

  • — complete sample space required
  • Simulation estimates probability when enumeration is impractical

Watch out:

  • Stage order fixed; HT ≠ TH
  • Total = ; count tree leaves not branches
  • "At least N" includes N and beyond
  • Simulation results vary — not an error
Grade 7 Math | 7.SP.C.8
Computing Probabilities and Simulation | Lesson 2 of 2

Compound Events: Complete Lesson Summary

This two-lesson unit covered:

  • Defining compound events and the combined sample space
  • Building sample spaces: organized lists, tables, tree diagrams
  • Computing by counting and dividing
  • Designing and interpreting simulations

Next: High school probability builds on this with counting principles and formal probability rules.

Grade 7 Math | 7.SP.C.8